![]() Counters actually appear to be the better choice currently. Sprites will be fully implemented in the final version, and there will also be extra sprite packs available as DLC (downloadable content), apparently. When zoomed in, units can be represented by sprites or counters, player's choice. Units on the map are represented by standard NATO symbols, which take a little while to learn but are simple and unambiguous. Military facilities like anti-aircraft guns and fortifications are represented by small black stylised icons that stand out well from the realistic tone of the rest of the map features. Of course, if you don't have any spies in place, info is going to be rather lacking. The new find-a-province function is very welcome, and prevents you searching around wondering just where in Hell Astana is.Ĭlicking on a province brings up a box displaying all the information you could want: terrain, weather, resources, facilities and how much intelligence you have in place. Province names fade in smoothly at the higher zoom levels, so even when you can only see the local area, the names and the minimap keep you orientated. You'd think the added detail would make the map more difficult to understand, but it's the clearest part of an information-rich environment many gamers will struggle with at first. The map adds detail gradually as you zoom in, subdividing into areas and then into provinces, of which there are more than 10,000. It's a very pretty map indeed, and with 13 different viewing modes (12 of them useful) it's not a case of style over substance. You can zoom in and out using the scroll wheel, abandoning the few zoom levels of HOI2. The first thing about HOI3 is the map, and it's very impressive. The strategic and naval AI isn't present in this version, and there is balancing and finessing and manipulating of widgets still to happen. Please bear in mind that this is a preview, and you cannot judge a game by a preview. The player takes control of one country, and uses technology, diplomacy, industry, espionage, and the army, navy and air force to combat their enemies. Hearts of Iron 3 is a grand strategy game, played out across the entire globe, potentially involving every country that existed, from 1936 to 1948. ![]() We'll be following up with a full review in which we'll be sure to let you know for sure! Editor's note: This preview is based on the same code shown at E3 this year, so many of the issues encountered may be resolved by the time the game is finally released. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |