![]() ![]() ![]() This value subtracts 21C from the measured output, producing a delta report of thermals. We control for ambient – which is set to a constant 21C – and then produce charts using a Delta T(emperature) over Ambient value. Manufacturer-specific technologies were used when present (CHS, PCSS).Ĭonducting thermal tests requires careful measurement of temperatures in the surrounding environment. Anti-Aliasing was disabled in all tests except GRID: Autosport, which looks significantly better with its default 4xMSAA. Instead, we take an average of the lowest 1% of results (1% low) to show real-world, noticeable dips we then take an average of the lowest 0.1% of results for severe spikes. We do not measure maximum or minimum FPS results as we consider these numbers to be pure outliers. Some tests are automated via in-house scripting.Īverage FPS, 1% low, and 0.1% low times are measured. Additional testing was configured to 1440p and 4K.Įach game was tested for 30 seconds in an identical scenario, then repeated three times for parity. Witcher 3 - Ultra, with SSAO, HairWorks off, and AA off.Īll tests had the resolution set to 1080p.GTA V - Very High / High with Advanced Graphics (to find bottlenecks).Metro: Last Light - Very High w/ high tessellation.To test at what point the CPU bottlenecks a high-end GPU, we equipped all platforms with a GTX 980 Ti and performed tests using the following settings: Testing was focused on CPU bottleneck analysis. Game settings were manually controlled for the DUT. NVidia's 353.62 drivers were used for testing. ![]()
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