![]() ![]() If you’re quick to retreat damaged units and hide them in fog to make sealing the deal obnoxious you can essentially get several turns’ worth of units for free when you pop your bigass heal. His units are nothing special and he gets nothing cool day to day but his SCO power is obscene value. Highly recommended – this game’s music is incredible.Īndy has a reputation of being the average, unremarkable, newbie CO. Images are pulled from MegaTank’s glorious OST playlist, which was on loop while I polished this piece off. They’re both super fun, just not intended to be fair. You can always throw them at each other if you’re feeling frisky, otherwise they’ll start at a gigantic advantage in every matchup. They’re both basically boss characters and not meant for multi. To summarize why: Sturm is stupid strong and ignores terrain entirely, and Hachi breaks the game’s economy over his knee. I’m also going to skip talking about Hachi and Sturm in detail. Different characters’ meters take varied amounts of time to charge up depending on how powerful their powers are, though as we’ll see spammability is a quality all its own. Their power meter charges up as they deal and take damage, faster if they take it. There are a couple items worth noting for newbies: every character (Commanding Officer) has a CO power and a super CO power. I’m not just doing math here, that’s not the be all end all as some advantages aren’t so quantifiable, but econ is the lifeblood of your army and maintaining it is critical. As such I approach my evaluation of COs and their powers from the perspective of generating value. Obviously this is glossing over the actual strategies you employ to do this, but a lot of that is map and opponent dependent. The goal is to squeeze as much value as possible from each and every piece you play. I view Advance Wars as a game of investments. The sky is the limit with this game and I am roughly at tree-level, but I have opinions anyway. Am I an expert, then? No! These games have immense strategic and tactical depth and have been kept alive by a passionate scene of killers that can and have beaten my ass. The others are good don’t get me wrong, and I’ve beaten all 4 games as well as played plenty of multiplayer (rip playing Days of Ruin with randos over wifi), but I’ve probably played more AW2 than the other 3 games combined. Instead I’ve written a really long character primer! Reboot Camp is an excellent redux of one of my very favorite franchises, and any review I wrote for it would just be waxing poetic about AW so I won’t waste your time. Fortunately WayForward knocked it out of the park. I’m not joking when I say this piece has been in our drafts for the majority of our humble site’s life. Between Intelligent Systems shifting their focus to Fire Emblem, the lack of an Advance Wars entry since Days of Ruin in 2008, and the actual real-life war that delayed the game indefinitely I truly doubted we would ever see this thing materialize. ![]()
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